![]() ![]() We understand that gaming tastes can differ across individuals and squads. But don’t merely take our word for it go ahead and browse our rich collection of mods and resources right now! We even offer FFH4X, Extreme Injector, JJSploit and Synapse X. Regardless of what your preferences are, you’ll find something you like at Mod Menuz. ![]() This is also the reason why we don’t confine ourselves to a few games or specific genres. Pair that with it being free-to-play but not feeling like it’s trying to gouge you for cash, and it’s easy to recommend to at least try it for fans of the MMORPG and crafting genres.Mod Menuz is on a mission to create a meaningful and entertaining gaming experience for every gamer out there. The combat does often boil down to basic hack and slash, but the simple mining/building feels really well done, and the multiplayer elements are well implemented and make it easy and fun to play with friends. ![]() It looks wonderful, and after several hours of play I was still running across new and interesting biomes to explore. Trove is kind of an odd game to describe but it’s also very enjoyable. Having explained all that, it’s definitely worth noting that in the several hours I spent with the game, I never felt like it was forcing or even pushing me to spend real money. That’s alongside the additional packages and timed ability boosts that can only be purchased directly with real currency. There are cubits (also called glim) that can be earned in-game and used to buy certain items via the in-game store, but most of the content on the store can only be bought with credits, which you have to purchase with real money. The currency in Trove is a little hard to describe, and in true free-to-play form, it’s broken into three categories. You gather a lot of loot along the way, which can either be equipped or consumed, or you can be broken down at your cornerstone, if you don’t need them or want their constituent resources. You’re rewarded for simple tasks and progression through the levels moves fairly quick, but once you get past the first hour or two, the game largely boils down to clearing dungeons and looking for ingredients to make specific items. Trove does a pretty great job teaching you the basics via simple quests when you’ve just started out. If you’re not up for playing with friends, going at it solo (especially in the early areas) also seemed like a viable option. Fighting alongside each other has you sharing experience points and resources, while everyone gets their own loot from the treasure chests. Friendlies appear on your map if you’re in the same world and they’re highlighted green if they’re near you but you don’t have line of sight, but you can quickly and easily teleport to their location even if you’re not in the same world. You can tackle these areas alone or with friends, and gaming with your friends is about as easy as you could ask for. Each biome is littered with dungeons and enemies that nicely match the theme, with each dungeon offering treasure chests of loot upon completion. There was one that looked like a Tron-inspired world, and another that was pretty much Candy Land. The biomes themselves are fantastic and go far beyond the basics that you’d expect. I even found a magic carpet to ride around on. You’re given a basic one to start with, but there are loads of others than can be unlocked and purchased, ranging from cats, pandas, hoverbikes, dragons and small dinosaurs. You can traverse across the many different biomes on foot, but you’re better off using your mount. While you can build just about anywhere, it seems like only your cornerstone and club world are saved when you change worlds or leave, so you’ll mostly be using the mining/building mode to grab resources when in the wider world. Your inventory even changes between the two modes, along with the hotkeys for quickly equipping items and weapons for any scenario. With a quick press of the tab key, you can go from slaying monsters to consuming voxels of varied substances for building structures or crafting items. Moving back and forth between building/mining and combat is very simple. Other players can also use your tables and stations, but there’s no real risk of mischief, as they can’t access any of your items. During play, you only have to find the designated grey slates of land that are scattered around each world, hit a key right in front of it and presto! Your previously built cornerstone appears right in front of you. ![]()
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